/* Leaderboards */
#leaderboardArea {
    position: absolute;
    display: none;
    width: 100vw;
    height: 100vh;
    left: 0;
    top: 0;
    background-color: #a38e38;
    background-image: url(../assets/backgrounds/trophiesbg.jpg);
    background-size: 100% 100%;
}

#leaderboardContainer {
    display: flex;
    position: absolute;
    width: 100%;
    height: calc(100% - 150px);
    flex-direction: column;
    gap: 16px;
    justify-content: center;
    align-items: center;
    bottom: 0;
}

#leaderboardSelect {
    font-size: 20pt;
    padding: 6px 20px;
    border-radius: var(--control-radius);
    background-color: var(--panel-bg);
    border: var(--panel-surface-border);
    color: var(--panel-text-color);
    cursor: pointer;
}

#leaderboardSelect:focus {
    outline: 1px solid #999;
}

#leaderboard {
    width: max(30%, 400px);
    height: 80%;
    text-align: center;
    padding: var(--panel-padding);
    box-sizing: border-box;
    line-height: 0.95;
}

#leaderboard > h3 {
    font-size: 32pt;
    font-weight: 700;
    margin-bottom: 4px;
}

#leaderboard > p {
    font-size: 20pt;
    font-weight: 400;
}

/* Achievements Area */
#achievementsArea {
    position: absolute;
    display: none;
    width: 100vw;
    height: 100vh;
    left: 0;
    top: 0;
    background-color: #a38e38;
    background-image: url(../assets/backgrounds/achievementsbg.jpg);
    background-size: 100% 100%;
}

#achievementsArea * {
    color: #101010;
}

#achievementsArea > h2 {
    margin-top: 200px;
    font-size: 48pt;
    text-align: center;
}

#achievementsArea > h2#achievementsTitle {
    margin-top: 200px;
    font-size: 48pt;
    text-align: center;
}

#achievementsArea > p {
    font-size: 32pt;
    text-align: center;
}

#achievementsContainer {
    display: grid;
    padding: 24px;
    width: 60%;
    height: calc(100% - 400px);
    margin: 16px auto;
    gap: 8px;
    justify-content: center;
    align-content: center;
}

.achievementBox {
    border-radius: 16px;
    padding: 8px;
    box-sizing: border-box;
    background-size: 100% 100%;
    transition: transform 0.2s ease-out;
}

.achievementBox:hover {
    transform: scale(1.05);
}

/* Locked (not-yet-unlocked) achievements use a black silhouette image.
   On the light surface a black shape is too harsh, so tint it to gray. */
:root.lightMode .achievementBox.locked {
    filter: invert(0.667);
}

#achievementHover {
    width: 300px;
    height: 200px;
    position: fixed;
    pointer-events: none;
}

#achievementHoverName {
    position: absolute;
    left: 16px;
    top: 16px;
    font-size: 20pt;
    font-weight: 700;
    line-height: 0.8;
}

#achievementHoverDescription {
    position: absolute;
    left: 16px;
    top: 40px;
    font-size: 16pt;
    color: var(--panel-text-muted);
    line-height: 0.8;
}

/* Dark theme: the hover panel needs explicit text colours because
   `#achievementsArea *` (below/above) would otherwise force near-black. */
:root:not(.lightMode) #achievementHoverName {
    color: #eeeeee;
}

:root:not(.lightMode) #achievementHoverDescription {
    color: #dddddd;
}

#achievementHoverReward {
    position: absolute;
    left: 16px;
    bottom: 16px;
    font-size: 18pt;
    line-height: 0.8;
}
